A group of Eldrazi on the other hand, is colloquially known as a bleakness on the fleeting plane of Zendikar. It has "Sacrifice this creature: Add to your mana pool."Ī group of crows is known as a murder of crows. , Remove a +1/+1 counter from Skittering Bleakness: Put a 1/1 colorless Eldrazi Scion creature token on the battlefield. Skittering Bleakness enters the battlefield with a +1/+1 counter on it for each colorless creature you control. "Sure, these ones are small now, but they herald something far worse, I tell you!" They have "Sacrifice this creature: Add to your mana pool." Put two 1/1 colorless Eldrazi Scion creature tokens on the battlefield. I know Guide of the Depths' flavor text doesn't add to the story, but I already had it and I like it.ĮDIT: Realized Guide of the Depths is unkillable aside from spells and deathtouch. The last time we saw Kiora (as far as I remember} was her leaving Zendikar because she didn't believe the gatewatch could take down the titans and she felt bad. The last time we know Kiora saw her was right before she planeswalked (Because she got eaten by a giant serpent). If any of you didn't know, Turi is Kiora's sister. You get an emblem with "At the beginning of your upkeep, return target creature to its owner's hand as long as that creature's power is less than the power of a creature you control." Return target creature without any +1/+1 counters on it to its owner's hand. You may remove a +1/+1 counter from another target creature. I have heard tales of her return, but I have yet to believe them." "Kiora, swore to me that she would return. If it's a creature or land card, put it into your hand. Whenever a +1/+1 counter is placed on a creature you control, scry 1.Īt the beginning of your upkeep, reveal the top card of your library. Remove four +1/+1 counters from Guide of the Depths: Put a blue 8/8 Leviathan creature token onto the battlefield. Whenever Guide of the Depths attacks, put a +1/+1 counter on it. Skulk (This creature can't be blocked by creatures with greater power.) Whether she sees it or not, she is far more connected to this land than she thinks."
So I found a compatible landscape by Adam Paquette, and set my considerable Photoshop skills to work. For those wondering about the dual artist credit on Zendikar Ascendant, I had to do a bit of photobashing because Pete Mohrbacher's original artwork was 16:9, and I needed it to be taller to work in the planeswalker art slot. Maybe I should have gone for some sort of blue-flavored colorless-hate. But if Nissa is already part of Zendikar, searching for a green walker is kind of redundant. I needed something vaguely blue-flavored, so I went for searching and card advantage. The only thing I have an issue with is Zendikar's -3 ability. Nissa's Familiar gains you tons of life everywhere. Verdant Anima itself gets to benefit from Ashaya's attacking clause.
Zendikar Ascendant makes basic land tokens, which lets you meet Verdant Anima's trigger requirement for untapping. I also really like the little harmonies going on in this cycle. And grew some more, which culminated in Nissa fusing herself with Ashaya in a last desperate bid to overpower the Eldrazi incursion (or something, idk). But as she grew and learned, Ashaya (Canon: that's what she named the avatar of Zendikar) also grew. The idea being that at first, Nissa was not fully able to tap into her own power, and so the manifestation of Zendikar's will showed up only as a little Dryad-Arbor-esque creature. The idea was to show the development of Nissa's relationship with what would eventually become Zendikar itself. I had a LOT of fun with this vertical cycle. Lands you control become 4/4 Elemental creatures with protection from colorless until end of turn. Search your library for a creature or a green planeswalker, reveal it, put it into your hand, then shuffle your library. Put a colorless basic land token with “, : Add two mana of any one color to your mana pool.” onto the battlefield. Whenever Ashaya attacks, put a +1/+1 counter on it and on each attacking land creature you control. When you cast Ashaya, put a +1/+1 counter on each land that produced mana spent to cast Ashaya and those lands become 0/0 Elemental creatures. Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. : Add to your mana pool one mana of any color a land you control could produce. As long as you control two or fewer basic lands, Verdant Anima isn’t a creature.Īs long as you control five or more basic lands, untap Verdant Anima during each other player’s untap step.